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	<updated>2026-04-05T16:08:38Z</updated>
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	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Formulas&amp;diff=557</id>
		<title>Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Formulas&amp;diff=557"/>
		<updated>2018-09-08T15:52:41Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: /* Food formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In case you hadn't guessed, IC is based on many Formulas!&lt;br /&gt;
&lt;br /&gt;
Below is a useful list of formulas you'll need to understand to get the most out the game.&lt;br /&gt;
&lt;br /&gt;
== Research formula ==&lt;br /&gt;
Science% = 100 * (1 - exp(-RP / (100 * networth) ) ) &lt;br /&gt;
Max Research bonus: &lt;br /&gt;
100% for all 4 sciences.&lt;br /&gt;
&lt;br /&gt;
Sciences:&lt;br /&gt;
* Military: increased attack strength, increased defense strength &lt;br /&gt;
* Welfare: increased maximum population &lt;br /&gt;
* Economy: increased income.&lt;br /&gt;
* Construction: cheaper buildings and units faster building &lt;br /&gt;
Construction Bonus: Cost = NormalCost/(1+(ConstructionScience%/100%)) &lt;br /&gt;
* Resources: increased resource income.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cash in research&lt;br /&gt;
* Every GC adds 1 RP&lt;br /&gt;
* Research race bonus gets multiplied with the 1 GC meaning a 50% bonus makes 1 GC worth 1,5 RP.&lt;br /&gt;
* You deposit an amount of GC's into the research and it cannot be taken back.&lt;br /&gt;
* Every week 10% of the amount of cash you put into the research gets transferred into RP.&lt;br /&gt;
&lt;br /&gt;
Research centers (RC)&lt;br /&gt;
&lt;br /&gt;
* Every RC adds 20 RP per tick&lt;br /&gt;
* Research race bonus gets multiplied with the 20 RP meaning a 50% bonus makes 1 RC give 30 RP per tick (20 points/week * (1+Racebonus%/100%))&lt;br /&gt;
* Once you paid the price for the building itself the research generated by them will be free of charge. Meaning you don't get to pay for the amount of points generated each tick.&lt;br /&gt;
&lt;br /&gt;
Note: With 20RP per week and with a base cost of 100GC and 1 endurium research centers pay themselves back in less then 6 weeks. &lt;br /&gt;
However overbuilding costs can raise the price of the building. &lt;br /&gt;
Still, research centers are much more cost effective than putting money into research. &lt;br /&gt;
There are 2 situations where cash in research is used:&lt;br /&gt;
* In a specialized banker strategy when RCs aren't wanted as they mess up the TO percentage&lt;br /&gt;
* At the end of the round when you got a huge pile of cash left, no endurium or iron, and you only got 1 hour left to raise your NW. &lt;br /&gt;
Then investing in research could benefit you. In other cases it's pretty useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Income formula ==&lt;br /&gt;
Income = (100+ (pop/30) + (CashFactories * 8)) * (1+RaceBonus/100%) * (1+(2 * TaxOffices/(TotalBuildings + 1))) * (1+ EconomyScience%/100%) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Networth formula ==&lt;br /&gt;
This formula shows you how your networth is made up:&lt;br /&gt;
1100 + (3*Fighters) + (5*Bombers) + Soldiers + (6*Transports) + Droids + Wizards + Agents + (pop/40) + (Buildings*4) + (Planets*800) + (RP/1000) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of Networths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fighters = 3 nw &lt;br /&gt;
&lt;br /&gt;
Bombers = 5 nw &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soldiers = 1 nw &lt;br /&gt;
&lt;br /&gt;
Droids = 1 nw &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wizards = 1 nw &lt;br /&gt;
&lt;br /&gt;
Agents = 1 nw &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Transports = 6 nw &lt;br /&gt;
&lt;br /&gt;
Buildings = 4 nw &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Population = 0.025 nw &lt;br /&gt;
&lt;br /&gt;
RP = 0.001 nw &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Planets = 800 nw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Speed bonus/travel time ==&lt;br /&gt;
Exploration Time = (SQRT((xDifference)^2 + (yDifference)^2) + 1) * 1/(1+SpeedBonus%)&lt;br /&gt;
(x and y difference is calculated from your closest planet, portalled or not) &lt;br /&gt;
&lt;br /&gt;
Travel Time = SQRT((xDifference)^2 + (yDifference)^2) * 1/(1+SpeedBonus%) (explorers excluded)&lt;br /&gt;
(x and y difference is calculated from your closest portalled planet)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maintenance formula==&lt;br /&gt;
&lt;br /&gt;
Units&lt;br /&gt;
* Upkeep = (total amount of units) * 1gc&lt;br /&gt;
* Upkeep cost is 1gc per unit&lt;br /&gt;
* Only way to lower the costs is to have less troops&lt;br /&gt;
&lt;br /&gt;
Buildings&lt;br /&gt;
* Upkeep = (total amount of buildings) * 1gc&lt;br /&gt;
* Upkeep cost is 1gc per building&lt;br /&gt;
* Pop does not have any effect on the upkeep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Food formula ==&lt;br /&gt;
&lt;br /&gt;
Food Consumption = (population/10) + (total amount of units - total amount of droids) &lt;br /&gt;
On top of this food decays with (0.005 * total food) per tick.&lt;br /&gt;
&lt;br /&gt;
== Score formula ==&lt;br /&gt;
Score = (your NW / max NW in galaxy + your planet count / max planet count in galaxy) * (10 + turn number / 50) &lt;br /&gt;
&lt;br /&gt;
== Exploration formula ==&lt;br /&gt;
Exploration Time = (SQRT((xDifference)^2 + (yDifference)^2))* 1/(1+SpeedBonus%)&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=556</id>
		<title>Common Acronyms</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=556"/>
		<updated>2018-09-08T15:51:50Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To save time and not have to type lots out, players often shorten key concepts in Imperial Conflict into easy Acronyms.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the most common so you don't get lost:&lt;br /&gt;
&lt;br /&gt;
* Fam = [[Family]]&lt;br /&gt;
* Gal = [[Galaxy]]&lt;br /&gt;
* NAP = [[Non-Aggression Pact]]&lt;br /&gt;
* GC/Gold/CashGold Coins/Galactic Credits = same thing - the [[Gold]] coins&lt;br /&gt;
* End/Endo = [[Endurium]]&lt;br /&gt;
* TO = [[Tax Office]]&lt;br /&gt;
* Pop = [[Population]]&lt;br /&gt;
* E-Storm = electric storm&lt;br /&gt;
* CF=cash factory&lt;br /&gt;
* LQ= living quarters&lt;br /&gt;
* CPFF = Create Portal Force Field&lt;br /&gt;
* OB = Bverbuild&lt;br /&gt;
* FB = Full Build&lt;br /&gt;
* HB = Half Build&lt;br /&gt;
* FA = Fleet Admiral&lt;br /&gt;
* INF = Infiltrate&lt;br /&gt;
* PI = Planetary Infrastructure&lt;br /&gt;
* OH = Octaine Hurricane&lt;br /&gt;
* DS = Defence Station&lt;br /&gt;
* eship = exploration ship&lt;br /&gt;
* fig = fighter&lt;br /&gt;
* port = portal&lt;br /&gt;
* RP = Research Point&lt;br /&gt;
* RC = Research Centre&lt;br /&gt;
* const = Construction bonus&lt;br /&gt;
* mili = military science&lt;br /&gt;
* econ = economy science&lt;br /&gt;
* ressie science = Resource Science&lt;br /&gt;
* ressie = Resource&lt;br /&gt;
* MW = milky way&lt;br /&gt;
* SD = Sagittarius Dwarf&lt;br /&gt;
* PW = Pinwheel&lt;br /&gt;
* SN = Supernova&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=555</id>
		<title>Common Acronyms</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=555"/>
		<updated>2018-09-08T15:51:41Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To save time and not have to type lots out, players often shorten key concepts in Imperial Conflict into easy Acronyms.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the most common so you don't get lost:&lt;br /&gt;
&lt;br /&gt;
* Fam = [[Family]]&lt;br /&gt;
* Gal = [[Galaxy]]&lt;br /&gt;
* NAP = [[Non-Aggression Pact]]&lt;br /&gt;
* GC/Gold/CashGold Coins/Galactic Credits = same thing - the [[Gold]] coins&lt;br /&gt;
* End/Endo = [[Endurium]]&lt;br /&gt;
* TO = [[Tax Office]]&lt;br /&gt;
* Pop = [[Population]]&lt;br /&gt;
* E-Storm = electric storm&lt;br /&gt;
* CF=cash factory&lt;br /&gt;
* LQ= living quarters&lt;br /&gt;
* CPFF = Create Portal Force Field&lt;br /&gt;
* OB = Bverbuild&lt;br /&gt;
* FB = Full Build&lt;br /&gt;
* HB = Half Build&lt;br /&gt;
* FA = Fleet Admiral&lt;br /&gt;
* INF = Infiltrate&lt;br /&gt;
* PI = Planetary Infrastructure&lt;br /&gt;
* OH = Octaine Hurricane&lt;br /&gt;
* DS = Defence Station&lt;br /&gt;
* eship = exploration ship&lt;br /&gt;
* fig = fighter&lt;br /&gt;
* port = portal&lt;br /&gt;
* RP = Research Point&lt;br /&gt;
* RC = Research Centre (Center for n00bs)&lt;br /&gt;
* const = Construction bonus&lt;br /&gt;
* mili = military science&lt;br /&gt;
* econ = economy science&lt;br /&gt;
* ressie science = Resource Science&lt;br /&gt;
* ressie = Resource&lt;br /&gt;
* MW = milky way&lt;br /&gt;
* SD = Sagittarius Dwarf&lt;br /&gt;
* PW = Pinwheel&lt;br /&gt;
* SN = Supernova&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Formulas&amp;diff=554</id>
		<title>Formulas</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Formulas&amp;diff=554"/>
		<updated>2018-09-08T15:50:29Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: Created page with &amp;quot;In case you hadn't guessed, IC is based on many Formulas!  Below is a useful list of formulas you'll need to understand to get the most out the game.  == Research formula == S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In case you hadn't guessed, IC is based on many Formulas!&lt;br /&gt;
&lt;br /&gt;
Below is a useful list of formulas you'll need to understand to get the most out the game.&lt;br /&gt;
&lt;br /&gt;
== Research formula ==&lt;br /&gt;
Science% = 100 * (1 - exp(-RP / (100 * networth) ) ) &lt;br /&gt;
Max Research bonus: &lt;br /&gt;
100% for all 4 sciences.&lt;br /&gt;
&lt;br /&gt;
Sciences:&lt;br /&gt;
* Military: increased attack strength, increased defense strength &lt;br /&gt;
* Welfare: increased maximum population &lt;br /&gt;
* Economy: increased income.&lt;br /&gt;
* Construction: cheaper buildings and units faster building &lt;br /&gt;
Construction Bonus: Cost = NormalCost/(1+(ConstructionScience%/100%)) &lt;br /&gt;
* Resources: increased resource income.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cash in research&lt;br /&gt;
* Every GC adds 1 RP&lt;br /&gt;
* Research race bonus gets multiplied with the 1 GC meaning a 50% bonus makes 1 GC worth 1,5 RP.&lt;br /&gt;
* You deposit an amount of GC's into the research and it cannot be taken back.&lt;br /&gt;
* Every week 10% of the amount of cash you put into the research gets transferred into RP.&lt;br /&gt;
&lt;br /&gt;
Research centers (RC)&lt;br /&gt;
&lt;br /&gt;
* Every RC adds 20 RP per tick&lt;br /&gt;
* Research race bonus gets multiplied with the 20 RP meaning a 50% bonus makes 1 RC give 30 RP per tick (20 points/week * (1+Racebonus%/100%))&lt;br /&gt;
* Once you paid the price for the building itself the research generated by them will be free of charge. Meaning you don't get to pay for the amount of points generated each tick.&lt;br /&gt;
&lt;br /&gt;
Note: With 20RP per week and with a base cost of 100GC and 1 endurium research centers pay themselves back in less then 6 weeks. &lt;br /&gt;
However overbuilding costs can raise the price of the building. &lt;br /&gt;
Still, research centers are much more cost effective than putting money into research. &lt;br /&gt;
There are 2 situations where cash in research is used:&lt;br /&gt;
* In a specialized banker strategy when RCs aren't wanted as they mess up the TO percentage&lt;br /&gt;
* At the end of the round when you got a huge pile of cash left, no endurium or iron, and you only got 1 hour left to raise your NW. &lt;br /&gt;
Then investing in research could benefit you. In other cases it's pretty useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Income formula ==&lt;br /&gt;
Income = (100+ (pop/30) + (CashFactories * 8)) * (1+RaceBonus/100%) * (1+(2 * TaxOffices/(TotalBuildings + 1))) * (1+ EconomyScience%/100%) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Networth formula ==&lt;br /&gt;
This formula shows you how your networth is made up:&lt;br /&gt;
1100 + (3*Fighters) + (5*Bombers) + Soldiers + (6*Transports) + Droids + Wizards + Agents + (pop/40) + (Buildings*4) + (Planets*800) + (RP/1000) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
List of Networths&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fighters = 3 nw &lt;br /&gt;
&lt;br /&gt;
Bombers = 5 nw &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soldiers = 1 nw &lt;br /&gt;
&lt;br /&gt;
Droids = 1 nw &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wizards = 1 nw &lt;br /&gt;
&lt;br /&gt;
Agents = 1 nw &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Transports = 6 nw &lt;br /&gt;
&lt;br /&gt;
Buildings = 4 nw &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Population = 0.025 nw &lt;br /&gt;
&lt;br /&gt;
RP = 0.001 nw &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Planets = 800 nw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Speed bonus/travel time ==&lt;br /&gt;
Exploration Time = (SQRT((xDifference)^2 + (yDifference)^2) + 1) * 1/(1+SpeedBonus%)&lt;br /&gt;
(x and y difference is calculated from your closest planet, portalled or not) &lt;br /&gt;
&lt;br /&gt;
Travel Time = SQRT((xDifference)^2 + (yDifference)^2) * 1/(1+SpeedBonus%) (explorers excluded)&lt;br /&gt;
(x and y difference is calculated from your closest portalled planet)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maintenance formula==&lt;br /&gt;
&lt;br /&gt;
Units&lt;br /&gt;
* Upkeep = (total amount of units) * 1gc&lt;br /&gt;
* Upkeep cost is 1gc per unit&lt;br /&gt;
* Only way to lower the costs is to have less troops&lt;br /&gt;
&lt;br /&gt;
Buildings&lt;br /&gt;
* Upkeep = (total amount of buildings) * 1gc&lt;br /&gt;
* Upkeep cost is 1gc per building&lt;br /&gt;
* Pop does not have any effect on the upkeep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Food formula ==&lt;br /&gt;
&lt;br /&gt;
Food Consumption = (population/10) + (total amount of units - total amount of droids) &lt;br /&gt;
On top of this food decays with (0.005 * total food) per tick. &lt;br /&gt;
See for further information:&lt;br /&gt;
- How much food does each member of my population consume?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Score formula ==&lt;br /&gt;
Score = (your NW / max NW in galaxy + your planet count / max planet count in galaxy) * (10 + turn number / 50) &lt;br /&gt;
&lt;br /&gt;
== Exploration formula ==&lt;br /&gt;
Exploration Time = (SQRT((xDifference)^2 + (yDifference)^2))* 1/(1+SpeedBonus%)&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Main_Page&amp;diff=553</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Main_Page&amp;diff=553"/>
		<updated>2018-09-08T15:46:17Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--        BANNER ACROSS TOP OF PAGE         --&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[IC-Wiki]],&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%;&amp;quot;&amp;gt;the [[Imperial Conflict]] encyclopedia that [[IC-Wiki|anyone can edit]].&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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== IC-Wiki ==&lt;br /&gt;
&lt;br /&gt;
Here you will find information on anything and everything related to Imperial Conflict.&lt;br /&gt;
&lt;br /&gt;
Just want to look around?  Try a [[Special:Random|Random Page]].&lt;br /&gt;
&lt;br /&gt;
== Player's Guide ==&lt;br /&gt;
&lt;br /&gt;
This wiki doubles as a player's guide.  We hope that it will help you in your quest for galactic domination.&lt;br /&gt;
&lt;br /&gt;
Some Topics to get started:&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Conflict|What is IC and How do I Play?]]&lt;br /&gt;
* [[Round Phases]]&lt;br /&gt;
* [[Attacking]]&lt;br /&gt;
* [[Common Acronyms|Common Acronyms used in IC]]&lt;br /&gt;
* [[Formulas|Useful Formulas in IC]]&lt;br /&gt;
&lt;br /&gt;
You can find a collection of guide articles in [[:Category:Guide|Player's Guide]].&lt;br /&gt;
&lt;br /&gt;
Our original guide is also linked below.  It still contains some gems despite its age.&lt;br /&gt;
&lt;br /&gt;
* [https://imperialconflict.com/guide/ The Old Guide]&lt;br /&gt;
&lt;br /&gt;
This wiki and guide is just one of your options to get help with the game.  Feel free to also check out the following to soak up the wisdom from our veteran players:&lt;br /&gt;
* [https://discourse.imperialconflict.com/ Our Forum]&lt;br /&gt;
* [https://discordapp.com/invite/yVZjc4M Our Discord Chat]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Non-Aggression_Pact&amp;diff=552</id>
		<title>Non-Aggression Pact</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Non-Aggression_Pact&amp;diff=552"/>
		<updated>2018-09-08T15:45:09Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: Created page with &amp;quot;A NAP is IC terminology for Non-Aggression Pact. This indicates a lasting truce between two parties.  They are generally made by family leaders and differ greatly from allianc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A NAP is IC terminology for Non-Aggression Pact. This indicates a lasting truce between two parties.&lt;br /&gt;
&lt;br /&gt;
They are generally made by family leaders and differ greatly from alliances. They often, and should, contain specific terms such as to what constitutes an attack, what happens in the event of an attack, and how much advance notification should be given before the NAP can be cancelled.&lt;br /&gt;
&lt;br /&gt;
Official NAPs (ones signed via the relations page) have the ability to prevent hostilities (only attacks, special operations are allowed) between the families.&lt;br /&gt;
&lt;br /&gt;
Non-official NAPs do not have this ability, but are more flexible, and often include terms to end them, terms on what to do if someone violates them, and terms the two (or more) leaders express desires on. These are usually made in the form of in-game messages.&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=551</id>
		<title>Common Acronyms</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=551"/>
		<updated>2018-09-08T15:44:34Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To save time and not have to type lots out, players often shorten key concepts in Imperial Conflict into easy Acronyms.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the most common so you don't get lost:&lt;br /&gt;
&lt;br /&gt;
* Fam = [[Family]]&lt;br /&gt;
* Gal = [[Galaxy]]&lt;br /&gt;
* NAP = [[Non-Aggression Pact]]&lt;br /&gt;
* GC/Gold/CashGold Coins/Galactic Credits = same thing - the [[Gold]] coins&lt;br /&gt;
* End/Endo = [[Endurium]]&lt;br /&gt;
* TO = [[Tax Office]]&lt;br /&gt;
* Pop = [[Population]]&lt;br /&gt;
* E-Storm = electric storm&lt;br /&gt;
* CF=cash factory&lt;br /&gt;
* LQ= living quarters&lt;br /&gt;
* CPFF = Create Portal Force Field&lt;br /&gt;
* OB = Bverbuild&lt;br /&gt;
* FB = Full Build&lt;br /&gt;
* HB = Half Build&lt;br /&gt;
* FA = Fleet Admiral&lt;br /&gt;
* INF = Infiltrate&lt;br /&gt;
* PI = Planetary Infrastructure&lt;br /&gt;
* OH = Octaine Hurricane&lt;br /&gt;
* DS = Defence Station&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Galaxy&amp;diff=550</id>
		<title>Galaxy</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Galaxy&amp;diff=550"/>
		<updated>2018-09-08T15:44:16Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Imperial Conflict]]'s [[Universe]] is divided up into distinct galaxies.  Originally, [[Player]]s were permitted to only play in one galaxy at a time, but this limit has been removed, re-added, and adjusted over the years.  Currently, players are permitted to play in two galaxies, but can bypass this restriction by becoming a [[Patron Fighter]].&lt;br /&gt;
&lt;br /&gt;
== Active Galaxies ==&lt;br /&gt;
&lt;br /&gt;
There are currently four active galaxies:&lt;br /&gt;
&lt;br /&gt;
*[[Milky Way]]&lt;br /&gt;
*[[Supernova]]&lt;br /&gt;
*[[Balius]]&lt;br /&gt;
*[[Delirus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=549</id>
		<title>Common Acronyms</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=549"/>
		<updated>2018-09-08T15:42:55Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To save time and not have to type lots out, players often shorten key concepts in Imperial Conflict into easy Acronyms.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the most common so you don't get lost:&lt;br /&gt;
&lt;br /&gt;
* Fam = [[Family]]&lt;br /&gt;
* Gal = [[Galaxy]]&lt;br /&gt;
* NAP = [[Non Aggression Pact]]&lt;br /&gt;
* GC/Gold/CashGold Coins/Galactic Credits = same thing - the [[Gold]] coins&lt;br /&gt;
* End/Endo = [[Endurium]]&lt;br /&gt;
* TO = [[Tax Office]]&lt;br /&gt;
* Pop = [[Population]]&lt;br /&gt;
* E-Storm = electric storm&lt;br /&gt;
* CF=cash factory&lt;br /&gt;
* LQ= living quarters&lt;br /&gt;
* CPFF = Create Portal Force Field&lt;br /&gt;
* OB = Bverbuild&lt;br /&gt;
* FB = Full Build&lt;br /&gt;
* HB = Half Build&lt;br /&gt;
* FA = Fleet Admiral&lt;br /&gt;
* INF = Infiltrate&lt;br /&gt;
* PI = Planetary Infrastructure&lt;br /&gt;
* OH = Octaine Hurricane&lt;br /&gt;
* DS = Defence Station&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Portal&amp;diff=548</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Portal&amp;diff=548"/>
		<updated>2018-09-08T15:41:24Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: Created page with &amp;quot;Between two planets with portals, transportation of units is instantaneous.   A planet with a portal is also defended by your main fleet.   They take 40 weeks to finish.   '''...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Between two planets with portals, transportation of units is instantaneous. &lt;br /&gt;
&lt;br /&gt;
A planet with a portal is also defended by your main fleet. &lt;br /&gt;
&lt;br /&gt;
They take 40 weeks to finish. &lt;br /&gt;
&lt;br /&gt;
'''More information:'''&lt;br /&gt;
&lt;br /&gt;
A portalled planet is automatically protected by your main fleet, so basically anything not stationed, in transit, or hovering over a planet. Your main fleet can be easily viewed by clicking on the fleet button in the sidebar.&lt;br /&gt;
&lt;br /&gt;
Only fighters, soldiers and droids will defend your portal when its attacked, the other units have no bearing on the battle in any way. In case your enemies fleet is a lot bigger than you (3-5x your size) you'll loose a maximum of 30% of your airforces and 15% of your ground forces. When your enemy isn't larger than 3-5x your size it's pretty tough to determine who will win as the race bonuses, research, ops cast and attacking formula play a part.&lt;br /&gt;
&lt;br /&gt;
As with a non portalled planet any lasers or units stationed on the planet will also protect it, however stationed units are no stronger than usual and as the planet is portalled there is no need to station on it. The exception is if the portal gets blocked, then you will need to station.&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=547</id>
		<title>Common Acronyms</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=547"/>
		<updated>2018-09-08T15:39:10Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To save time and not have to type lots out, players often shorten key concepts in Imperial Conflict into easy Acronyms.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the most common so you don't get lost:&lt;br /&gt;
&lt;br /&gt;
* Fam = Family&lt;br /&gt;
* Gal = Galaxy&lt;br /&gt;
* NAP = Non Aggression Pact&lt;br /&gt;
* GC/Gold/CashGold Coins/Galactic Credits = same thing - the Gold coins&lt;br /&gt;
* End/Endo = Endurium&lt;br /&gt;
* TO = tax office&lt;br /&gt;
* Pop = population&lt;br /&gt;
* E-Storm = electric storm&lt;br /&gt;
* CF=cash factory&lt;br /&gt;
* LQ= living quarters&lt;br /&gt;
* CPFF = Create Portal Force Field&lt;br /&gt;
* OB = Bverbuild&lt;br /&gt;
* FB = Full Build&lt;br /&gt;
* HB = Half Build&lt;br /&gt;
* FA = Fleet Admiral&lt;br /&gt;
* INF = Infiltrate&lt;br /&gt;
* PI = Planetary Infrastructure&lt;br /&gt;
* OH = Octaine Hurricane&lt;br /&gt;
* DS = Defence Station&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=546</id>
		<title>Common Acronyms</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=546"/>
		<updated>2018-09-08T15:38:08Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To save time and not have to type lots out, players often shorten key concepts in Imperial Conflict into easy Acronyms.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the most common so you don't get lost:&lt;br /&gt;
&lt;br /&gt;
* Fam = Family&lt;br /&gt;
* Gal = Galaxy&lt;br /&gt;
* NAP = Non Aggression Pact&lt;br /&gt;
* GC/Gold/CashGold Coins/Galactic Credits = same thing - the Gold coins&lt;br /&gt;
* End/Endo = Endurium&lt;br /&gt;
* TO = tax office&lt;br /&gt;
* Pop = population&lt;br /&gt;
* E-Storm = electric storm&lt;br /&gt;
* CF=cash factory&lt;br /&gt;
* LQ= living quarters&lt;br /&gt;
* CPFF = Create Portal Force Field&lt;br /&gt;
* OB overbuild&lt;br /&gt;
* FB fullbuild&lt;br /&gt;
* HB halfbuild&lt;br /&gt;
* FA fleet admiral&lt;br /&gt;
* INF infiltrate&lt;br /&gt;
* PI planetary infrastructure&lt;br /&gt;
* OH octaine hurricane&lt;br /&gt;
* DS defence station&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Mining_Facility&amp;diff=545</id>
		<title>Mining Facility</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Mining_Facility&amp;diff=545"/>
		<updated>2018-09-08T15:35:14Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Mines one unit of iron per week &lt;br /&gt;
* The costs are 200gc, 5 food and 1 endurium. &lt;br /&gt;
* They take 12 weeks to finish.&lt;br /&gt;
* You want to build these especially on planets with an iron bonus since they'll produce more than 1 piece of iron per tick then.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Mining_Facility&amp;diff=544</id>
		<title>Mining Facility</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Mining_Facility&amp;diff=544"/>
		<updated>2018-09-08T15:34:39Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: Created page with &amp;quot;* Mines one unit of iron per week  * The costs are 200gc, 5 food and 1 endurium.  * They take 12 weeks to finish. * You want to build these especially on planets with an iron...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Mines one unit of iron per week &lt;br /&gt;
* The costs are 200gc, 5 food and 1 endurium. &lt;br /&gt;
* They take 12 weeks to finish.&lt;br /&gt;
* You want to build these especially on planets with an iron bonus since they'll produce more than 1 piece of iron per tick then.&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Food&amp;diff=543</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Food&amp;diff=543"/>
		<updated>2018-09-08T15:33:09Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;black&amp;quot; width=&amp;quot;35&amp;quot; height=&amp;quot;35&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:food.png||Food]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Food is used to feed your [[Population]] and [[Unit]]s, except [[Droid]]s, and for building [[Mining Facility|Mining Facilities]], [[Exploration Ship]]s and [[portal]]s.&lt;br /&gt;
&lt;br /&gt;
Food can be obtained in three ways, the main method is by building [[Hydroponic Farm]]s (HF for short). These supply you with 100 units of food per tick per farm. The productivity of a HF may also be increased if they have been built on a planet with a food bonus, for example a planet with a 20% food bonus and 10 farms will produce 1200 food units instead of just 1000 food units!&lt;br /&gt;
However each person in your population will automatically eat 0.1 food per tick. Also all units you own except droids will eat 1 food unit per tick. If you do not have enough food to feed everyone then your income will be cut in half, therefore cash producing players should pay close attention to their food levels.&lt;br /&gt;
&lt;br /&gt;
As with most resources food can be purchased off [[The Galactic Market]], however the price will vary throughout the round and as such it may not always be a profitable way to get food.&lt;br /&gt;
&lt;br /&gt;
Finally food may also be sent in the form of aid by any member of your [[Family]], this is often very useful for cash producing players who mainly rely on this method of getting food.&lt;br /&gt;
&lt;br /&gt;
Note: 0.5% of your food [[Resource Decay|Decays]] per tick/[[Turn]]. &lt;br /&gt;
This means that if you have 1000 food, after the next tick there will be 995 food left, plus what you produce or lose that tick.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Exploration&amp;diff=542</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Exploration&amp;diff=542"/>
		<updated>2018-09-08T15:28:50Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Provided that you are at least 50% built on your available planet space, you will be able to send exploration ships to unclaimed planets. Each planet does not need to be halfway built, only that the total number of buildings in your empire must be 50% of the total max space available on planets under your control.&lt;br /&gt;
&lt;br /&gt;
Sending an exploration ship gets more expensive according to how many planets you control and how far away the planet you want to explore is from the nearest planet you control. There is a limit of 8 exploration ships that you are allowed to construct in any 24 hour period.&lt;br /&gt;
&lt;br /&gt;
== Costs ==&lt;br /&gt;
&lt;br /&gt;
The cost of exploration will be reduced by 40% when casting [[Space Amazement]] (SA).&lt;br /&gt;
&lt;br /&gt;
* Base Cost: (1500 x planet count) + (100 x distance)&lt;br /&gt;
* With SA: (Base Cost x 0.6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why can I not explore? How can I explore? ==&lt;br /&gt;
&lt;br /&gt;
1. First, you must have 50% of your total building area covered with completed buildings (having buildings in queue but not yet completed will NOT allow you to explore). &lt;br /&gt;
&lt;br /&gt;
2. Build an exploration ship in the Units menu&lt;br /&gt;
&lt;br /&gt;
3. Go to the map and click on systems (stars) somewhere close to your homesystem or other planets you might have explored before (indicated by a yellow circle, once My Systems is checked in the side menu).&lt;br /&gt;
&lt;br /&gt;
4. Find an empty planet (with no Empire name under it) that can support life. There are bonus resource and research planets also. Exploring safely in systems owned in majority by your family will bring some protection against other families taking your planets later.&lt;br /&gt;
&lt;br /&gt;
5. You click on the planet and then the explore button. You need to pay a price in GCs for exploring. This price can be lowered by 40% if you cast the Space Amazement spell first.&lt;br /&gt;
&lt;br /&gt;
6. After paying, the exploration ship goes off to the planet. &lt;br /&gt;
&lt;br /&gt;
Exploration Time = (SQRT((xDifference)^2 + (yDifference)^2))* 1/(1+SpeedBonus%) &lt;br /&gt;
&lt;br /&gt;
You can't explore planets immediately though, it always takes at least 1 tick, even when it states 0 ticks as travel time.&lt;br /&gt;
&lt;br /&gt;
Exploration ships start off from the nearest planet you own (even if there is no portal).&lt;br /&gt;
&lt;br /&gt;
Note: The exploration ship vanishes after its used. You can't explore twice with 1 ship.&lt;br /&gt;
&lt;br /&gt;
Note2: An exploration ships that tries to explore an already explored planet will be safely returned to the main fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Round Phases]]&lt;br /&gt;
* [[Attacking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Family&amp;diff=541</id>
		<title>Family</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Family&amp;diff=541"/>
		<updated>2018-09-08T15:24:57Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Family consists of those empires which started out in the same solar system - despite their differences they share a common cultural background and understanding. Working with your family members in friendship gives you a better chance of surviving in a rapidly changing universe.&lt;br /&gt;
&lt;br /&gt;
When you join a Galaxy you'll automatically be placed into a Family so there is no need to find one.&lt;br /&gt;
You may &amp;quot;Draft&amp;quot; into a specific family of a Friend's, but for new players this isn't usually done.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Family&amp;diff=540</id>
		<title>Family</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Family&amp;diff=540"/>
		<updated>2018-09-08T15:24:33Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: Created page with &amp;quot;The Family consists of those empires which started out in the same solar system - despite their differences they share a common cultural background and understanding. Working...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Family consists of those empires which started out in the same solar system - despite their differences they share a common cultural background and understanding. Working with your family members in friendship gives you a better chance of surviving in a rapidly changing universe.&lt;br /&gt;
&lt;br /&gt;
When you join a Galaxy you'll automatically be placed into a Family so there is no need to find one.&lt;br /&gt;
You may &amp;quot;Draft&amp;quot; into a specific family of a Friend's, but for new players this isn't usually done.&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Imperial_Conflict&amp;diff=539</id>
		<title>Imperial Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Imperial_Conflict&amp;diff=539"/>
		<updated>2018-09-08T15:20:34Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Imperial Conflict, commonly referred to as IC, is a free online browser-based massively multiplayer online strategy game set in space. Players interact with thousands of other players in a quest to &amp;quot;Rule The Galaxy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Brief Game-Play Guide:'''&lt;br /&gt;
&lt;br /&gt;
Once you've signed up you'll be able to login and &amp;quot;Join a Galaxy&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This where you select the Galaxy and game-play type you want.&lt;br /&gt;
&lt;br /&gt;
For new players it's recommended to avoid any kind of &amp;quot;Hard-Core&amp;quot; Galaxy as these don't have any of the protections of normal Galaxies.&lt;br /&gt;
&lt;br /&gt;
New players are recommended to first join a Galaxy such as Manthano.&lt;br /&gt;
&lt;br /&gt;
Manthano is slightly different to other Galaxies as there is no attacking and it's a very friendly environment to help you learn the game.&lt;br /&gt;
&lt;br /&gt;
Once you've joined a Galaxy you then work together with your [[Family|Family]] to make Gold &amp;amp; resources, explore new planets and even war against other families.&lt;br /&gt;
&lt;br /&gt;
This is the Basic &amp;quot;TL;DR&amp;quot; of IC, for more in-depth information please read the guide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''IC history:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imperial Conflict was created in mid 2000 by 2 Swedish progammers, [[Stefan]] and [[MasterMike]].  The story goes that they set out to create the game because were both tired of the Utopia gaming community, citing dull gameplay and inactive admins.&lt;br /&gt;
&lt;br /&gt;
In 2016, Stefan agreed to sell IC to one of its players and former volunteer [[Developer|developers]], [[I_like_pie]].&lt;br /&gt;
&lt;br /&gt;
IC has won MPOGD [[Voting|Game of the Month]] twice.  Once in November 2000, and again in November 2003.&lt;br /&gt;
&lt;br /&gt;
Imperial Conflict is one of 3 games created and owned by [[Collective Minds Interactive]].  The other two are [[Dragon Lords]] and [[Final Conquest]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.imperialconflict.com/ http://www.imperialconflict.com/], Imperial Conflict Homepage&lt;br /&gt;
* [https://web.archive.org/web/20060901152700/http://www.1page4all.com:80/dragons/ Dragon Lords Homepage (Archived)]&lt;br /&gt;
* [https://web.archive.org/web/20090227063214/http://www.finalconquest.com:80/ Final Conquest Homepage (Archived)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Main_Page&amp;diff=538</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Main_Page&amp;diff=538"/>
		<updated>2018-09-08T15:13:03Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: /* Player's Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--        BANNER ACROSS TOP OF PAGE         --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO IC-WIKI&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em; width:22em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[IC-Wiki]],&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%;&amp;quot;&amp;gt;the [[Imperial Conflict]] encyclopedia that [[IC-Wiki|anyone can edit]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;We have [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles, and [[Special:WantedPages|more on the way]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;[[:Category:Guide|Player's Guide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt;[[:Category:Galaxies|Galaxies]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt;[[:Category:Wars|Wars]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt;[[:Category:Players|Players]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt;[[:Category:Families|Families]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt;[[:Category:Alliances|Alliances]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;[[Special:RecentChanges|Recent Changes]]&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;[[Special:Categories|All Categories]]&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;[[Special:Random|Random Article]]&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--        MAIN PAGE BANNER        --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== IC-Wiki ==&lt;br /&gt;
&lt;br /&gt;
Here you will find information on anything and everything related to Imperial Conflict.&lt;br /&gt;
&lt;br /&gt;
Just want to look around?  Try a [[Special:Random|Random Page]].&lt;br /&gt;
&lt;br /&gt;
== Player's Guide ==&lt;br /&gt;
&lt;br /&gt;
This wiki doubles as a player's guide.  We hope that it will help you in your quest for galactic domination.&lt;br /&gt;
&lt;br /&gt;
Some Topics to get started:&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Conflict|What is IC and How do I Play?]]&lt;br /&gt;
* [[Round Phases]]&lt;br /&gt;
* [[Attacking]]&lt;br /&gt;
* [[Common Acronyms|Common Acronyms used in IC]]&lt;br /&gt;
&lt;br /&gt;
You can find a collection of guide articles in [[:Category:Guide|Player's Guide]].&lt;br /&gt;
&lt;br /&gt;
Our original guide is also linked below.  It still contains some gems despite its age.&lt;br /&gt;
&lt;br /&gt;
* [https://imperialconflict.com/guide/ The Old Guide]&lt;br /&gt;
&lt;br /&gt;
This wiki and guide is just one of your options to get help with the game.  Feel free to also check out the following to soak up the wisdom from our veteran players:&lt;br /&gt;
* [https://discourse.imperialconflict.com/ Our Forum]&lt;br /&gt;
* [https://discordapp.com/invite/yVZjc4M Our Discord Chat]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=537</id>
		<title>Common Acronyms</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=537"/>
		<updated>2018-09-08T15:11:18Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To save time and not have to type lots out, players often shorten key concepts in Imperial Conflict into easy Acronyms.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the most common so you don't get lost:&lt;br /&gt;
&lt;br /&gt;
* Fam = Family&lt;br /&gt;
* Gal = Galaxy&lt;br /&gt;
* NAP = Non Aggression Pact&lt;br /&gt;
* GC/Gold/CashGold Coins/Galactic Credits = same thing - the Gold coins&lt;br /&gt;
* End/Endo = Endurium&lt;br /&gt;
* TO = tax office&lt;br /&gt;
* Pop = population&lt;br /&gt;
* E-Storm = electric storm&lt;br /&gt;
* CF=cash factory&lt;br /&gt;
* LQ= living quarters&lt;br /&gt;
* CPFF = Create Portal Force Field&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=536</id>
		<title>Common Acronyms</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Common_Acronyms&amp;diff=536"/>
		<updated>2018-09-08T15:11:00Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: Created page with &amp;quot;To save time and not have to type lots out, players often shorten key concepts in Imperial Conflict into easy Acronyms.  Below is a list of the most common so you don't get lo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To save time and not have to type lots out, players often shorten key concepts in Imperial Conflict into easy Acronyms.&lt;br /&gt;
&lt;br /&gt;
Below is a list of the most common so you don't get lost:&lt;br /&gt;
&lt;br /&gt;
* Fam = Family&lt;br /&gt;
Gal = Galaxy&lt;br /&gt;
* NAP = Non Aggression Pact&lt;br /&gt;
* GC/Gold/CashGold Coins/Galactic Credits = same thing - the Gold coins&lt;br /&gt;
* End/Endo = Endurium&lt;br /&gt;
* TO = tax office&lt;br /&gt;
* Pop = population&lt;br /&gt;
* E-Storm = electric storm&lt;br /&gt;
* CF=cash factory&lt;br /&gt;
* LQ= living quarters&lt;br /&gt;
* CPFF = Create Portal Force Field&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Main_Page&amp;diff=535</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Main_Page&amp;diff=535"/>
		<updated>2018-09-08T15:09:01Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: /* Player's Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--        BANNER ACROSS TOP OF PAGE         --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO IC-WIKI&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em; width:22em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[IC-Wiki]],&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%;&amp;quot;&amp;gt;the [[Imperial Conflict]] encyclopedia that [[IC-Wiki|anyone can edit]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;We have [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles, and [[Special:WantedPages|more on the way]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt;[[:Category:Guide|Player's Guide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt;[[:Category:Galaxies|Galaxies]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt;[[:Category:Wars|Wars]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt;[[:Category:Players|Players]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt;[[:Category:Families|Families]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt;[[:Category:Alliances|Alliances]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;[[Special:RecentChanges|Recent Changes]]&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;[[Special:Categories|All Categories]]&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;[[Special:Random|Random Article]]&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--        MAIN PAGE BANNER        --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== IC-Wiki ==&lt;br /&gt;
&lt;br /&gt;
Here you will find information on anything and everything related to Imperial Conflict.&lt;br /&gt;
&lt;br /&gt;
Just want to look around?  Try a [[Special:Random|Random Page]].&lt;br /&gt;
&lt;br /&gt;
== Player's Guide ==&lt;br /&gt;
&lt;br /&gt;
This wiki doubles as a player's guide.  We hope that it will help you in your quest for galactic domination.&lt;br /&gt;
&lt;br /&gt;
Some Topics to get started:&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Conflict|What is IC?]]&lt;br /&gt;
* [[Round Phases]]&lt;br /&gt;
* [[Attacking]]&lt;br /&gt;
* [[Common Acronyms|Common Acronyms used in IC]]&lt;br /&gt;
&lt;br /&gt;
You can find a collection of guide articles in [[:Category:Guide|Player's Guide]].&lt;br /&gt;
&lt;br /&gt;
Our original guide is also linked below.  It still contains some gems despite its age.&lt;br /&gt;
&lt;br /&gt;
* [https://imperialconflict.com/guide/ The Old Guide]&lt;br /&gt;
&lt;br /&gt;
This wiki and guide is just one of your options to get help with the game.  Feel free to also check out the following to soak up the wisdom from our veteran players:&lt;br /&gt;
* [https://discourse.imperialconflict.com/ Our Forum]&lt;br /&gt;
* [https://discordapp.com/invite/yVZjc4M Our Discord Chat]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Tax_Office&amp;diff=534</id>
		<title>Tax Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Tax_Office&amp;diff=534"/>
		<updated>2018-09-06T10:06:31Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: Created page with &amp;quot;Tax Offices increase the taxation on your planet through magical means.   The way tax offices (TOs) work is quite simple.  Imagine having 200 buildings and 20 of them are TOs....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tax Offices increase the taxation on your planet through magical means. &lt;br /&gt;
&lt;br /&gt;
The way tax offices (TOs) work is quite simple. &lt;br /&gt;
Imagine having 200 buildings and 20 of them are TOs. &lt;br /&gt;
Then the percentage of TOs is 10% of your total amount of buildings. &lt;br /&gt;
&lt;br /&gt;
Every 1% of TOs gives you an income bonus of 2%. &lt;br /&gt;
So with 10% of TOs you'll get an additional 20% income. &lt;br /&gt;
&lt;br /&gt;
If your income was 100k its now 120k. &lt;br /&gt;
If your income was 200k its now 240k. &lt;br /&gt;
Etc. &lt;br /&gt;
&lt;br /&gt;
Note: The more TOs you build, the more your maintenance goes up, the lower your income gets. &lt;br /&gt;
So don't be suprised if you don't get the exact 20% bonus. (or whatever your bonus is). &lt;br /&gt;
&lt;br /&gt;
Note: There is an optimum of TOs and LQs that depends on your strategy. &lt;br /&gt;
100% TOs won't work since there won't be any space for LQs left so there's no use for a bonus.&lt;br /&gt;
And having 0% TOs doesn't work either when you aim for a TO income bonus.&lt;br /&gt;
Experiment until you find a balance that suits your strategy - Common percentages for LQ:TO are: 70:30 or 60:40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Science&amp;diff=533</id>
		<title>Science</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Science&amp;diff=533"/>
		<updated>2018-09-06T10:02:35Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can invest research into 5 difference science categories:&lt;br /&gt;
&lt;br /&gt;
* Military: increased attack strength, increased defense strength &lt;br /&gt;
* Welfare: increased maximum population &lt;br /&gt;
* Economy: increased income.&lt;br /&gt;
* Construction: cheaper buildings and units faster building - Construction Bonus: Cost = NormalCost/(1+(ConstructionScience%/100%)) &lt;br /&gt;
* Resources: increased resource income.&lt;br /&gt;
&lt;br /&gt;
You can change the allocation split however you'd like, given that the total equals 100%. These settings will direct future research into the desired areas.&lt;br /&gt;
&lt;br /&gt;
== Research Centers ==&lt;br /&gt;
[[Research Center|Research Centers]] on your [[Planet|planets]] contribute research points every turn.&lt;br /&gt;
&lt;br /&gt;
== Direct Funding ==&lt;br /&gt;
You also have the option to fund research directly with gold. Gold in the research fund will be consumed at 10% every hour. The consumed gold is converted to research points.&lt;br /&gt;
* Every GC adds 1 RP&lt;br /&gt;
* Research race bonus gets multiplied with the 1 GC meaning a 50% bonus makes 1 GC worth 1,5 RP.&lt;br /&gt;
* You deposit an amount of GC's into the research and it cannot be taken back.&lt;br /&gt;
&lt;br /&gt;
== Race Bonuses ==&lt;br /&gt;
Your empire's race may affects how many research points these methods produce via the research bonus, which scales from -30% to +50%.&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Science&amp;diff=532</id>
		<title>Science</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Science&amp;diff=532"/>
		<updated>2018-09-06T10:02:19Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can invest research into 5 difference science categories:&lt;br /&gt;
&lt;br /&gt;
* Military: increased attack strength, increased defense strength &lt;br /&gt;
* Welfare: increased maximum population &lt;br /&gt;
* Economy: increased income.&lt;br /&gt;
* Construction: cheaper buildings and units faster building &lt;br /&gt;
Construction Bonus: Cost = NormalCost/(1+(ConstructionScience%/100%)) &lt;br /&gt;
* Resources: increased resource income.&lt;br /&gt;
&lt;br /&gt;
You can change the allocation split however you'd like, given that the total equals 100%. These settings will direct future research into the desired areas.&lt;br /&gt;
&lt;br /&gt;
== Research Centers ==&lt;br /&gt;
[[Research Center|Research Centers]] on your [[Planet|planets]] contribute research points every turn.&lt;br /&gt;
&lt;br /&gt;
== Direct Funding ==&lt;br /&gt;
You also have the option to fund research directly with gold. Gold in the research fund will be consumed at 10% every hour. The consumed gold is converted to research points.&lt;br /&gt;
* Every GC adds 1 RP&lt;br /&gt;
* Research race bonus gets multiplied with the 1 GC meaning a 50% bonus makes 1 GC worth 1,5 RP.&lt;br /&gt;
* You deposit an amount of GC's into the research and it cannot be taken back.&lt;br /&gt;
&lt;br /&gt;
== Race Bonuses ==&lt;br /&gt;
Your empire's race may affects how many research points these methods produce via the research bonus, which scales from -30% to +50%.&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Research_Center&amp;diff=531</id>
		<title>Research Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Research_Center&amp;diff=531"/>
		<updated>2018-09-06T10:00:14Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This facility works independent from your other scientists, and adds 20 research points each week to your [[Science|Science]]&lt;br /&gt;
The costs are 100gc and 1 endurium and they take 14 weeks to finish. &lt;br /&gt;
&lt;br /&gt;
Research race bonus gets multiplied with the 20 RP meaning a 50% bonus makes 1 RC give 30 RP per tick (20 points/week * (1+Racebonus%/100%))&lt;br /&gt;
* Once you paid the price for the building itself the research generated by them will be free of charge. Meaning you don't get to pay for the amount of points generated each tick.&lt;br /&gt;
&lt;br /&gt;
Note: With 20RP per week and with a base cost of 100GC and 1 endurium research centers pay themselves back in less then 6 weeks. &lt;br /&gt;
However overbuilding costs can raise the price of the building. &lt;br /&gt;
Still, research centers are much more cost effective than putting money into research. &lt;br /&gt;
&lt;br /&gt;
There are 2 situations where cash in research is used:&lt;br /&gt;
* In a specialized banker strategy when RCs aren't wanted as they mess up the TO percentage&lt;br /&gt;
* At the end of the round when you got a huge pile of cash left, no endurium or iron, and you only got 1 hour left to raise your NW. &lt;br /&gt;
Then investing in research could benefit you. In other cases it's pretty useless.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Research_Center&amp;diff=530</id>
		<title>Research Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Research_Center&amp;diff=530"/>
		<updated>2018-09-06T09:58:27Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This facility works independent from your other scientists, and adds 20 [[research|Research]] points each week.&lt;br /&gt;
The costs are 100gc and 1 endurium and they take 14 weeks to finish. &lt;br /&gt;
&lt;br /&gt;
Research race bonus gets multiplied with the 20 RP meaning a 50% bonus makes 1 RC give 30 RP per tick (20 points/week * (1+Racebonus%/100%))&lt;br /&gt;
* Once you paid the price for the building itself the research generated by them will be free of charge. Meaning you don't get to pay for the amount of points generated each tick.&lt;br /&gt;
&lt;br /&gt;
Note: With 20RP per week and with a base cost of 100GC and 1 endurium research centers pay themselves back in less then 6 weeks. &lt;br /&gt;
However overbuilding costs can raise the price of the building. &lt;br /&gt;
Still, research centers are much more cost effective than putting money into research. &lt;br /&gt;
&lt;br /&gt;
There are 2 situations where cash in research is used:&lt;br /&gt;
* In a specialized banker strategy when RCs aren't wanted as they mess up the TO percentage&lt;br /&gt;
* At the end of the round when you got a huge pile of cash left, no endurium or iron, and you only got 1 hour left to raise your NW. &lt;br /&gt;
Then investing in research could benefit you. In other cases it's pretty useless.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Research_Center&amp;diff=529</id>
		<title>Research Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Research_Center&amp;diff=529"/>
		<updated>2018-09-06T09:56:57Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This facility works independent from your other scientists, and adds 20 research points each week.&lt;br /&gt;
The costs are 100gc and 1 endurium and they take 14 weeks to finish. &lt;br /&gt;
&lt;br /&gt;
Research race bonus gets multiplied with the 20 RP meaning a 50% bonus makes 1 RC give 30 RP per tick (20 points/week * (1+Racebonus%/100%))&lt;br /&gt;
* Once you paid the price for the building itself the research generated by them will be free of charge. Meaning you don't get to pay for the amount of points generated each tick.&lt;br /&gt;
&lt;br /&gt;
Note: With 20RP per week and with a base cost of 100GC and 1 endurium research centers pay themselves back in less then 6 weeks. &lt;br /&gt;
However overbuilding costs can raise the price of the building. &lt;br /&gt;
Still, research centers are much more cost effective than putting money into research. &lt;br /&gt;
&lt;br /&gt;
There are 2 situations where cash in research is used:&lt;br /&gt;
* In a specialized banker strategy when RCs aren't wanted as they mess up the TO percentage&lt;br /&gt;
* At the end of the round when you got a huge pile of cash left, no endurium or iron, and you only got 1 hour left to raise your NW. &lt;br /&gt;
Then investing in research could benefit you. In other cases it's pretty useless.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Research_Center&amp;diff=528</id>
		<title>Research Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Research_Center&amp;diff=528"/>
		<updated>2018-09-06T09:56:42Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: Created page with &amp;quot;This facility works independent from your other scientists, and adds 20 research points each week. The costs are 100gc and 1 endurium and they take 14 weeks to finish.   Resea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This facility works independent from your other scientists, and adds 20 research points each week.&lt;br /&gt;
The costs are 100gc and 1 endurium and they take 14 weeks to finish. &lt;br /&gt;
&lt;br /&gt;
Research race bonus gets multiplied with the 20 RP meaning a 50% bonus makes 1 RC give 30 RP per tick (20 points/week * (1+Racebonus%/100%))&lt;br /&gt;
* Once you paid the price for the building itself the research generated by them will be free of charge. Meaning you don't get to pay for the amount of points generated each tick.&lt;br /&gt;
&lt;br /&gt;
Note: With 20RP per week and with a base cost of 100GC and 1 endurium research centers pay themselves back in less then 6 weeks. &lt;br /&gt;
However overbuilding costs can raise the price of the building. &lt;br /&gt;
Still, research centers are much more cost effective than putting money into research. &lt;br /&gt;
&lt;br /&gt;
There are 2 situations where cash in research is used:&lt;br /&gt;
* In a specialized banker strategy when RCs aren't wanted as they mess up the TO percentage&lt;br /&gt;
* At the end of the round when you got a huge pile of cash left, no endurium or iron, and you only got 1 hour left to raise your NW. &lt;br /&gt;
Then investing in research could benefit you. In other cases it's pretty useless.&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Gold&amp;diff=527</id>
		<title>Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Gold&amp;diff=527"/>
		<updated>2018-09-06T09:45:08Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;black&amp;quot; width=&amp;quot;35&amp;quot; height=&amp;quot;35&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:gold.png||Gold]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gold (GC aka Gold Coins/Galactic Credits) is of vast importance to your empire.  Every [[Unit]] and [[Building]] requires Gold to build.  It can also be used to invest into your empire's research, in addition to or in place of [[Research Center|Research Centers]].&lt;br /&gt;
&lt;br /&gt;
Smaller quantities of gold are also required to send out [[Exploration Ship]]s and military fleets.  Because of the significant role Gold plays in the galactic economy, many empires dedicate themselves entirely to [[Banking]].  Bankers focus primarily on the production of as much gold as possible, either for their own benefit or as a critical part of a [[Family]]'s economic strategy.&lt;br /&gt;
&lt;br /&gt;
Gold can be produced by building [[Cash Factory|Cash Factories]], and/or by increasing your [[Population]] which is in turn achieved by building more LQs.&lt;br /&gt;
&lt;br /&gt;
Any gold you have on hand each tick is partially destroyed by [[Bureaucracy]].  This 0.5% per tick expense is intended to encourage a more active playing style, with more wars and less saving up for weeks on end.  Bureaucracy can however be partially avoided by storing low bids on [[The Galactic Market]] that people are not likely to sell to.  Unlike other [[Resource]]s, gold will not decay while on the market like this.  However, there is a still a 10% withdrawal fee for taking bids off the market so this strategy may or may not be effective depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Advance formula for calculating Gold income:'''&lt;br /&gt;
&lt;br /&gt;
Theres a nice formula for income that goes like this: &lt;br /&gt;
Income = (100+ (pop/30) + (CashFactories * 8)) * (1+RaceBonus/100%) * (1+(2 * TaxOffices/(TotalBuildings + 1))) * (1+ EconomyScience%/100%) &lt;br /&gt;
&lt;br /&gt;
As you can see from the above formula, there are two main ways to get gc, through population and through cash producing buildings appropriately called cash factories. In addition, a few other factors can raise your income.&lt;br /&gt;
Lets focus on the income sources first.&lt;br /&gt;
&lt;br /&gt;
Population &lt;br /&gt;
Every planet has a base population and every Living Quarter (LQ) adds to this max. For a more detailed explanation about population see section - How does population work?.&lt;br /&gt;
&lt;br /&gt;
Every 30 people give you 1gc as an income. &lt;br /&gt;
So every 500 population (=1LQ) ensures you 16,67gc income. &lt;br /&gt;
&lt;br /&gt;
Cash Factories (CFs) &lt;br /&gt;
Every cash factory gives you a base income of 8gc.&lt;br /&gt;
&lt;br /&gt;
Now the different factors that enhance your income:&lt;br /&gt;
&lt;br /&gt;
Race Bonus &lt;br /&gt;
(1+RaceBonus/100%)&lt;br /&gt;
This means that with a 50% income bonus you can multiply your base income with 1,5 (1+ 50/100)&lt;br /&gt;
A -30% income bonus means you should multiply with 0,7 (1+ -30/100).&lt;br /&gt;
&lt;br /&gt;
Tax Offices &lt;br /&gt;
(1+(2*TaxOffices/TotalBuildings + 1))&lt;br /&gt;
Every 1% of TO's you have in regard to your total amount of buildings gives you a bonus of 2% (add one to your total number of buildings). &lt;br /&gt;
For more information see section - How do Tax Offices work?&lt;br /&gt;
&lt;br /&gt;
Science &lt;br /&gt;
(1+EconomyScience%/100%) &lt;br /&gt;
You can invest in economy research. This will give you a certain research percentage.&lt;br /&gt;
Lets say you get 50% economy science.&lt;br /&gt;
Then you can multiply your base income with 1,5 (1+ 50/100)&lt;br /&gt;
With 20% economy science this means multiply with 1,2 (1+ 20/100).&lt;br /&gt;
&lt;br /&gt;
Note: With the mentioned profits of LQs and CFs the maintenance costs weren't discussed. Also, population needs food to stay alive so part of the income will have to be spent on buying food or building farms to produce food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Population&amp;diff=526</id>
		<title>Population</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Population&amp;diff=526"/>
		<updated>2018-09-06T09:36:20Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your population is the people who live in your empire on the planets you own, their basic activities are to produce 1gc per 30 people, to eat 0.1 food units per person and to add networth to your empire by 0.025NW per person.&lt;br /&gt;
Every planet has a base population.&lt;br /&gt;
&lt;br /&gt;
This means that without additional LQs, population can still live there.&lt;br /&gt;
&lt;br /&gt;
Each planet has a maximum population capactiy of 40 times the building capacity of the planet. For example every home planet starts with a building capacity of 250: 250 * 40 is 10,000. A planet with 300 size means a 12,000 base population.&lt;br /&gt;
&lt;br /&gt;
You are able to raise this maximum population using living quarters (LQs). Each LQ has room for 650 people to live in. So building an extra 10 LQs on a 250-sized planet will raise the max population from 10,000 (base population) to 16,500 (base population + 10LQs).&lt;br /&gt;
&lt;br /&gt;
A factor which can enable you to have more population than your max pop is researching in welfare science. If your planet can have 10,000 as a max population and you have 50% in welfare science, your max pop still remains at 10,000, but your actual population will be able to rise to 15,000 (10,000 + 50%).&lt;br /&gt;
Welfare science only gets updated once per day, so the effects will not be immediate.&lt;br /&gt;
&lt;br /&gt;
'''How does population grow?''' &lt;br /&gt;
&lt;br /&gt;
The population on a planet doesn't start at maximum capacity, when you first gain a planet you will get a starting population of 1x its size, for example, a 250 sized planet will start with 250 population.&lt;br /&gt;
Every tick the population will grow with a base growth of 5%. This means your 250 population will grow to 263 people. And a tick later 276 people and again a tick later 290 people and so on. &lt;br /&gt;
&lt;br /&gt;
This pop growth is decided in your race in the form of a pop growth bonus. &lt;br /&gt;
0% bonus means a growth of 5% per tick. &lt;br /&gt;
50% bonus means a growth of 7,5% per tick. &lt;br /&gt;
-30% bonus means a growth of 3,5% per tick. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is basically how population works. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Population&amp;diff=525</id>
		<title>Population</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Population&amp;diff=525"/>
		<updated>2018-09-06T09:32:22Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your population is the people who live in your empire on the planets you own, their basic activities are to produce 1gc per 30 people, to eat 0.1 food units per person and to add networth to your empire by 0.025NW per person.&lt;br /&gt;
Every planet has a base population.&lt;br /&gt;
This means that without additional LQs, population can still live there.&lt;br /&gt;
Each planet has a maximum population capactiy of 40 times the building capacity of the planet. For example every home planet starts with a building capacity of 250: 250 * 40 is 10,000. A planet with 300 size means a 12,000 base population.&lt;br /&gt;
&lt;br /&gt;
You are able to raise this maximum population using living quarters (LQs). Each LQ has room for 650 people to live in. So building an extra 10 LQs on a 250-sized planet will raise the max population from 10,000 (base population) to 16,500 (base population + 10LQs).&lt;br /&gt;
&lt;br /&gt;
A factor which can enable you to have more population than your max pop is researching in welfare science. If your planet can have 10,000 as a max population and you have 50% in welfare science, your max pop still remains at 10,000, but your actual population will be able to rise to 15,000 (10,000 + 50%).&lt;br /&gt;
Welfare science only gets updated once per day, so the effects will not be immediate.&lt;br /&gt;
&lt;br /&gt;
Now how does population grow? &lt;br /&gt;
The population on a planet doesn't start at maximum capacity, when you first gain a planet you will get a starting population of 1x its size, for example, a 250 sized planet will start with 250 population.&lt;br /&gt;
Every tick the population will grow with a base growth of 5%. This means your 250 population will grow to 263 people. And a tick later 276 people and again a tick later 290 people and so on. &lt;br /&gt;
&lt;br /&gt;
This pop growth is decided in your race in the form of a pop growth bonus. &lt;br /&gt;
0% bonus means a growth of 5% per tick. &lt;br /&gt;
50% bonus means a growth of 7,5% per tick. &lt;br /&gt;
-30% bonus means a growth of 3,5% per tick. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is basically how population works. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Population&amp;diff=524</id>
		<title>Population</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Population&amp;diff=524"/>
		<updated>2018-09-06T09:30:50Z</updated>

		<summary type="html">&lt;p&gt;Deadringers: Created page with &amp;quot;Your population is the people who live in your empire on the planets you own, their basic activities are to produce 1gc per 30 people, to eat 0.1 food units per person and to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your population is the people who live in your empire on the planets you own, their basic activities are to produce 1gc per 30 people, to eat 0.1 food units per person and to add networth to your empire by 0.025NW per person.&lt;br /&gt;
Every planet has a base population.&lt;br /&gt;
This means that without additional LQs, population can still live there.&lt;br /&gt;
Each planet has a maximum population capactiy of 40 times the building capacity of the planet. For example every home planet starts with a building capacity of 250: 250 * 40 is 10,000. A planet with 300 size means a 12,000 base population.&lt;br /&gt;
&lt;br /&gt;
You are able to raise this maximum population using living quarters (LQs). Each LQ has room for 650 people to live in. So building an extra 10 LQs on a 250-sized planet will raise the max population from 10,000 (base population) to 16,500 (base population + 10LQs).&lt;br /&gt;
&lt;br /&gt;
A factor which can enable you to have more population than your max pop is researching in welfare science. If your planet can have 10,000 as a max population and you have 50% in welfare science, your max pop still remains at 10,000, but your actual population will be able to rise to 15,000 (10,000 + 50%).&lt;br /&gt;
Welfare science only gets updated once per day, so the effects will not be immediate.&lt;br /&gt;
&lt;br /&gt;
Now how does population grow? &lt;br /&gt;
The population on a planet doesn't start at maximum capacity, when you first gain a planet you will get a starting population of 1x its size, for example, a 250 sized planet will start with 250 population.&lt;br /&gt;
Every tick the population will grow with a base growth of 5%. This means your 250 population will grow to 263 people. And a tick later 276 people and again a tick later 290 people and so on. &lt;br /&gt;
&lt;br /&gt;
This pop growth is decided in your race in the form of a pop growth bonus. &lt;br /&gt;
0% bonus means a growth of 5% per tick. &lt;br /&gt;
50% bonus means a growth of 7,5% per tick. &lt;br /&gt;
-30% bonus means a growth of 3,5% per tick. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is basically how population works. &lt;br /&gt;
&lt;br /&gt;
[[Category:Population]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
</feed>