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	<id>https://wiki.imperialconflict.com/index.php?action=history&amp;feed=atom&amp;title=Tax_Office</id>
	<title>Tax Office - Revision history</title>
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	<updated>2026-04-05T19:18:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Tax_Office&amp;diff=653&amp;oldid=prev</id>
		<title>James.Sunstorm at 04:19, 30 December 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Tax_Office&amp;diff=653&amp;oldid=prev"/>
		<updated>2019-12-30T04:19:28Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:19, 30 December 2019&lt;/td&gt;
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		<author><name>James.Sunstorm</name></author>
	</entry>
	<entry>
		<id>https://wiki.imperialconflict.com/index.php?title=Tax_Office&amp;diff=534&amp;oldid=prev</id>
		<title>Deadringers: Created page with &quot;Tax Offices increase the taxation on your planet through magical means.   The way tax offices (TOs) work is quite simple.  Imagine having 200 buildings and 20 of them are TOs....&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.imperialconflict.com/index.php?title=Tax_Office&amp;diff=534&amp;oldid=prev"/>
		<updated>2018-09-06T10:06:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Tax Offices increase the taxation on your planet through magical means.   The way tax offices (TOs) work is quite simple.  Imagine having 200 buildings and 20 of them are TOs....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Tax Offices increase the taxation on your planet through magical means. &lt;br /&gt;
&lt;br /&gt;
The way tax offices (TOs) work is quite simple. &lt;br /&gt;
Imagine having 200 buildings and 20 of them are TOs. &lt;br /&gt;
Then the percentage of TOs is 10% of your total amount of buildings. &lt;br /&gt;
&lt;br /&gt;
Every 1% of TOs gives you an income bonus of 2%. &lt;br /&gt;
So with 10% of TOs you'll get an additional 20% income. &lt;br /&gt;
&lt;br /&gt;
If your income was 100k its now 120k. &lt;br /&gt;
If your income was 200k its now 240k. &lt;br /&gt;
Etc. &lt;br /&gt;
&lt;br /&gt;
Note: The more TOs you build, the more your maintenance goes up, the lower your income gets. &lt;br /&gt;
So don't be suprised if you don't get the exact 20% bonus. (or whatever your bonus is). &lt;br /&gt;
&lt;br /&gt;
Note: There is an optimum of TOs and LQs that depends on your strategy. &lt;br /&gt;
100% TOs won't work since there won't be any space for LQs left so there's no use for a bonus.&lt;br /&gt;
And having 0% TOs doesn't work either when you aim for a TO income bonus.&lt;br /&gt;
Experiment until you find a balance that suits your strategy - Common percentages for LQ:TO are: 70:30 or 60:40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Deadringers</name></author>
	</entry>
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