Clash of the Titans

From IC-Wiki
Jump to: navigation, search


After the reshuffle in round 2 a number of new families were formed which came to dominate the Milky Way galaxy for several rounds. In that lot were families such as the GoDs, Munchers and the Council of Dragons. There were heated disputes over rounds 3 and namely 4 which led to a bitter rivalry between the GoDs and the Dragons, who were sworn enemies at the time. Round 5 started with such a spirit as the Dragons allied Munchers and the Wild Bunch, a strong tri alliance to oppose the now famous GoD tri, made up of the GoDs, Olympia and Phoenix Dawn. The round itself was very exciting. Infrastructure jumps were a new concept in the game and were used to their fullest extent so far by the Phoenix Dawn, who had several bankers making over 50mill gc in the end. There were alot of conflicts as well, as the GoD tri faced the Renegades tri to come up with a hard fought win. The Dragon tri also had a tough test as they faced the 13th Warrior tri-alliance, which they eventually came to win after the GoDs killed Sentennial's fleet which he had gotten from a bug. As these wars were settled, there were only 2 possible winners for the round: the final war was in everyone's mind. One night Genesis (leader of the GoDs) and Warsong (leader of Phoenix Dawn) were debating who they would be facing next; the answer was clear in their mind, but as they were talking they received a message: TNT, the leader of the Munchers, had cancelled the tri NAP. The war was on.

The War

The GoD tri had a much larger income than the opposing tri, but they did not have the advantage of saving. Since cores were not a reality at this point in time, there were thousands of shares between the 6 families involved all across the galaxy. The total number of planets involved surpassed the 20k mark. Preparations were made, roles were chosen, the hour came near. Fleets were built, and so it started. As expected, the GoD tri fleets were much larger than their opponents, which enabled them to clearly win the first bout. Much of the Dragon tri fleets were left in tatters, but they would not fall so easily. With some key hits and successful banker raids, they quickly evened the odds as the war promised to drag on. The GoD tri slowly started to lose ground and some were prepared to admit defeat, but in a last effort coordinated by Beleriand, Spawn and Genesis, the planet counts were reversed and the GoD tri managed to kill a good deal of the remaining enemy fleets. Victory was now at hand, but it was not to be. A market bug had caused a loss of billions by some families who were saving for the EOR jump. After much debating the round was reset 2 days. All the effort put in by the 2 top tri-alliances was partially lost. Having been fighting for so long and in the face of these new events, a ceasefire was called upon, which was quickly turned into a permanent NAP. One of the greatest wars in the history of IC had come to an end.


The outcome of this war is cause of argument to this day. The Dragon tri claimed victory through the final stats, as the GoD tri were hailed as winners for their victorious comeback which was sadly erased. The 2 weeks of solid fighting by both tri-alliances had earned both the respect they deserved though, so an appeasing draw was declared. The sheer intensity of this war is yet to be matched in any recent war. The thousands of planet swaps, the wreckage of millions of lost droids and fighters and essentialy the spirit which led to #Olympia having 50 players on at the start of the war are a great example of the amazing fun this game can provide. In the end, it's what it's all about.

Participating Families

The GoD tri - GoDs of Olympic Dawn, Phoenix GoDs of Olympia, Phoenix Dawn: Godlike Olympians The Dragon Tri - Council of Dragons, Munchers, Wild Bunch